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So it should get better idea for user that they can think of the +X world coordinate is always the East side of the world, and -X is West side vice-versa It will match better for sun position when user switch between "Default" and "Realistic" type in Pro. Since Pro added a Realistic type control, that is the reason i changed that. I changed the "Default" type "sun direction" coordinate with the Pro and subtracted extra "-90" with "sun direction" slider value. I will do some more the optimisation with that later.Ģ. Otherwise if you use atmosphere scattering that I can understand, because it uses more complicated shader. I need to figure out whats wrong with it. If you just tested with the uSkyPro basic scene with 5 fps drop, that should not happen and seems there are some issue with Pro shader. Did you test it with your own scene, or the "uSkyPro Basic Scene"? Did you use the uSkyPro atmosphere scattering image effects in your scene? I need some more info about your current test scene. When I changed to Skybox, it worked.Ĭlick to expand.1. My camera was set to Clear Flags as Color. It's only the pro beta.ĮDIT 2: Actually, I found that even 1.x wasn't working in my own scenes. Does this only support Deferred mode?ĮDIT: I should add that I've just tried the 1.x version and it doesn't have this issue. Also, the uSkyPro_Setup document says to drag the uSkyAtmosphericDeferred script to the main camera. The uSkyPro is on Layer 8, but I see no documentation stating why it's on that layer or what that layer should be called. In fact, even in play mode, the scene window shows the correct sky, but not the game window. However, I can clearly see the correct day/night sky transitions in the scene editor if I drag the slider. But I can clearly see the landscape changing to the correct time of day yet the sky remains stars. Even if I drag the slider during play mode it's always a starry night sky. When I play, I have fully lit terrain, but a starry night sky.
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Then I added uSkySun to my directional light. I dragged the uSky prefab to my scene and added the uSkyAtmosphericScattering script to it. I just bought this and am seeing some issues and have questions. The clouds system is still working in progress. Hows about the new clouds system for uSkyPro? Improved over all performance compares with previous beta version. Re-organized the uSkyPro menu and easily to find all the uSkyPro components now. This will copy the Image effect from the main camera onto the Scene View camera that allows to view the Image Effects directly inside editor Scene View window. Added attribute in Atmospheric Scattering Image Effects which introduced in Unity 5.4 (Beta 5). Fixed and cleared the "uSkySun" and "uSkyMoon" editor warning when built the project. It should get better result for bloom image effect. Changed the sun spot rendering in uSkyboxPro shader, the sun brightness will always higher than 1 which independent by HDR Mode setting. Note: The total keywords amount may change in future version. So total for both version of uSky use arround 7 keywords now. Now uSkyPro Beta uses arround 5 keywords and they share some Keywords with uSky 1.x to keep the lower usage in total keywords if user installed both version in the project. Now the atmospheric occlusion effect will fade out nicely when camera is out side the realtime shadow distance range.Īlso cleared occlusion shader compiler warning on d3d11. (Previous was using the Shadow Distance Scale solution). However, as Armand digs further, he comes to realize that Vincent's troubled life is as much a matter of interpretation as his paintings, and there are no easy answers for a man whose work and tragedy would only be truly appreciated in the future.- Fixed the atmospheric occlusion with "out of the shadow range" issue with better solution. In doing so, Armand becomes increasingly fascinated in the psyche and fate of van Gogh as numerous suspicious details fail to add up. Having to wait until the doctor returns from business, Armand meets many of the people of that village who not only knew Vincent, but were apparently also models and inspirations for his art. Although disdainful of this seemingly pointless chore, Armand travels to Auvers-sur-Oise where a purported close companion to Vincent, Dr. A year after the death of artist Vincent van Gogh (Robert Gulaczyk), Postman Joseph Roulin Chris O'Dowd) gets his slacker son, Armand (Douglas Booth), to hand deliver the artist's final letter written to his now late brother, Theo (Cezary Lukaszewicz), to some worthy recipient after multiple failed postal delivery attempts.
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